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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
1999
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Posted - 2013.11.13 12:19:00 -
[1] - Quote
Mobile Manufacturing/Research Arrays, not tied to POS.
Ideally which you can rent out slots on to people from an in system station. (Then remove/reduce highsec industry slots), with player set limits on run times and so on.
I'd quite like them to be built off a ship, so you can kit it out with specific modules, giving them specific slots when anchored.
Something like https://www.fuzzwork.co.uk/2013/08/03/modular-assembly-arrays-and-labs/ Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
1999
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Posted - 2013.11.13 12:20:00 -
[2] - Quote
Covert Cyno detector.
Monuments. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
1999
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Posted - 2013.11.13 12:32:00 -
[3] - Quote
Customs Station. Scans passing traffic and notifies about contraband. Initially low sec and sov null only.
In low, pilots go suspect, depending on the empire's policies
In sov null, the sov holder can mark things as contraband. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2001
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Posted - 2013.11.13 13:18:00 -
[4] - Quote
Omnathious Deninard wrote:Forgive me for being frank, but I would rather POSes get overhauled before new mobile structures get introduced.
Welcome to the replacement for POS. Current POS code is a nightmare of complexity. So replacement with new code in an incremental fashion is probably a lot easier. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2001
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Posted - 2013.11.13 13:21:00 -
[5] - Quote
Deployable hull repper.
Only usable when you have no combat timers.
Fuelled in some fashion. Trit and nanite paste? Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2001
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Posted - 2013.11.13 13:24:00 -
[6] - Quote
Yazzinra wrote:Arthur Aihaken wrote:A communications structure that completely disables local while deployed. this. so much this.
Invert it. Take out local. (as an intelligence tool)
Add in a structure to anchor at gates to log people entering and add them to an intelligence readout.
Different qualities giving different results.
Add another structure for detecting entrances through wormholes.
Structure goes down, people don't get logged.
(Not entirely sure how you'd handle log offs and ons)
Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2003
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Posted - 2013.11.13 16:01:00 -
[7] - Quote
Asteroid Scanning Array:
Spawns a better quality asteroid field/ice belt (small one)/gas cloud. Bookmark dropped in the array's cargo.
Skill limited for how many you can anchor globally.
Cool down after scan.
Once warped to, the signature can be scanned down by anyone. Must be mined out before the array resets.
Possibly add, in empire space, some kind of claim system for these. So the discoverer can stake their claim. Anyone that mines from it after that goes suspect. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2005
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Posted - 2013.11.13 16:11:00 -
[8] - Quote
The problem with these is TTP Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2005
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Posted - 2013.11.13 16:13:00 -
[9] - Quote
Winters Chill wrote:Steve Ronuken wrote:Asteroid Scanning Array:
Spawns a better quality asteroid field/ice belt (small one)/gas cloud. Bookmark dropped in the array's cargo.
Skill limited for how many you can anchor globally.
Cool down after scan.
Once warped to, the signature can be scanned down by anyone. Must be mined out before the array resets.
Possibly add, in empire space, some kind of claim system for these. So the discoverer can stake their claim. Anyone that mines from it after that goes suspect. I like it. The claim system sort of discourages "content creation", read: player conflict. Id rather have it the opposite way, or no suspect flag, and if someone else finds it they can steal the bookmark.
I was thinking the suspect flag would encourage conflict. To allow people to shoot each other over claim jumping?
Though I guess that requires people to shoot first. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2006
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Posted - 2013.11.13 17:08:00 -
[10] - Quote
Bagehi wrote:A cyno structure. Something with reasonable HP, unlike a noob ship or recon. No sov restrictions. Shows up on overview like a cyno. Eats fuel over time like a ship-based cyno. Is reasonably priced. Basically, something that allows alliance/coalition level cyno chains for move ops to be setup without breaking the EULA for account sharing. Because, the current system is little more than a workaround because of game mechanics.
You see cynos because they're in your fleet, right?
How would you see this? All people in the alliance see it as an option? Constantly running, or needing triggered?
Because constantly running massively enhances power projection. No need to get a cyno chain in place, as it's already there.
Interesting idea though Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2021
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Posted - 2013.11.13 20:30:00 -
[11] - Quote
Rache Sangfroid wrote:What about making the deployable structures like T3's?
Base module, then add subsystems, then modules to create specific purpose.
You could do this just with high slot modules. basic framework, then blocks on top of it. Easier art assets. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2028
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Posted - 2013.11.13 22:47:00 -
[12] - Quote
zzrat wrote:Pirate Siphon unit: Same stats as the normal one but, it siphons energy from the POS which in turns makes the POS use more fuel. Say 10 Siphon units will drain a large POS in 48 hours, Units need to be fueled by some PI. Units can be re-used. Dont hate me 
That seams a little op. Something that sucks down stront, on the other hand... Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2039
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Posted - 2013.11.14 10:58:00 -
[13] - Quote
Kind of doubt we'll see anything with bubble shields.
Apparently they're a pain in the neck code wise (AOE stuff makes CCP Veritas cry) Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2130
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Posted - 2013.12.07 23:58:00 -
[14] - Quote
Kusum Fawn wrote:I for one love how these mobile structures have completely eclipsed the much needed POS revamp as the dominate CCP answer to living out of cans.
Six years of "Pos revamp Soon"
Seems they've completely forgotten about it now.
Hooray for new coat of paint instead of fixing the foundation !
Actually, this is part of fixing the foundation. Or rather, building a totally new house, then burning the old one down as it's not needed any more, as it's a more cost effective route.
The POS code is brittle. Rewriting it completely is an expensive route, and you wouldn't see any results for it, until it's complete (much like crimewatch). This way, we get new toys, and they can phase out the old code, rather than hacking at it, and breaking it, like it's broken in the past. POS jumping 100km to the left, while all the modules were left behind has happened. This route is safer. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2619
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Posted - 2014.01.29 22:50:00 -
[15] - Quote
Planetary Shipping Station.
Much like the customs office, this structure allows, for a modest fee, the ability to store things on planets.
Once they're they're untouchable. To retrieve them, pay a modest fee, based on the volume, and wait for a timer to run out (say, one hour) Then they're in the structure to be picked up. (or stolen, if it's blown up) Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2625
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Posted - 2014.02.04 13:02:00 -
[16] - Quote
Concord jamming tower
Blocks statistics from updating on the map and API
Requires an anchored ess to claim bounties. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2734
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Posted - 2014.02.27 10:37:00 -
[17] - Quote
So riya wrote:I want a mobile than can block who warp to me at 0 km .... the mobile will make them 100 km from me or 50 km ...it will help the poor guys in eve can make the mission lvl 5 in low sec ..why put lvl 5 mission for the pirats in low sec make more isk for kill us again * in wh , in null , will help too
Mobile Scan inhibitor already does this.
You can't be directly jumped to, if you're within 30km of it. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322
http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3813
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Posted - 2014.09.07 18:51:00 -
[18] - Quote
Mobile Compression array would pretty much destroy a need for the pos compression. Yes, only a single pilot could use it. But is that really a concern, unless it costs a stupid amount, and can't be recovered? Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
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